Struct gltf::mesh::Primitive[][src]

pub struct Primitive<'a> { /* fields omitted */ }
Expand description

Geometry to be rendered with the given material.

Implementations

Returns the bounds of the POSITION vertex attribute.

Optional application specific data.

Return the accessor with the given semantic.

Returns the internal JSON index.

Returns the accessor containing the primitive indices, if provided.

Returns an Iterator that visits the vertex attributes.

Returns the material to apply to this primitive when rendering

The type of primitives to render.

Returns an Iterator that visits the morph targets of the primitive.

Constructs the primitive reader.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.