Struct gltf::mesh::Mesh [−][src]
pub struct Mesh<'a> { /* fields omitted */ }
Expand description
A set of primitives to be rendered.
Implementations
pub fn primitives(&self) -> Primitives<'a>ⓘNotable traits for Primitives<'a>impl<'a> Iterator for Primitives<'a> type Item = Primitive<'a>;
pub fn primitives(&self) -> Primitives<'a>ⓘNotable traits for Primitives<'a>impl<'a> Iterator for Primitives<'a> type Item = Primitive<'a>;
Notable traits for Primitives<'a>
impl<'a> Iterator for Primitives<'a> type Item = Primitive<'a>;
Defines the geometry to be renderered with a material.
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Mesh<'a>
impl<'a> UnwindSafe for Mesh<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more