Struct epaint::Mesh16 [−][src]
Expand description
A version of Mesh that uses 16-bit indices.
This is produced by Mesh::split_to_u16 and is meant to be used for legacy render backends.
Fields
indices: Vec<u16>Draw as triangles (i.e. the length is always multiple of three).
egui is NOT consistent with what winding order it uses, so turn off backface culling.
vertices: Vec<Vertex>The vertex data indexed by indices.
texture_id: TextureIdThe texture to use when drawing these triangles.
