Struct epaint::Mesh16 [−][src]
Expand description
A version of Mesh
that uses 16-bit indices.
This is produced by Mesh::split_to_u16
and is meant to be used for legacy render backends.
Fields
indices: Vec<u16>
Draw as triangles (i.e. the length is always multiple of three).
egui is NOT consistent with what winding order it uses, so turn off backface culling.
vertices: Vec<Vertex>
The vertex data indexed by indices
.
texture_id: TextureId
The texture to use when drawing these triangles.