#[repr(C)]
pub struct Vertex {
pub pos: Pos2,
pub uv: Pos2,
pub color: Color32,
}
Expand description
The 2D vertex type.
Should be friendly to send to GPU as is.
Logical pixel coordinates (points).
(0,0) is the top left corner of the screen.
Normalized texture coordinates.
(0, 0) is the top left corner of the texture.
(1, 1) is the bottom right corner of the texture.
sRGBA with premultiplied alpha
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.