Struct codegen::SetupEcs [−][src]
pub struct SetupEcs {
pub server: bool,
pub builder: Builder,
pub world: World,
pub resources: Resources,
pub(crate) classes: EnumMap<SystemClass, ClassSchedule>,
}Expand description
The standard setup parameters
Fields
server: boolWhether to enable server-only systems
builder: BuilderThe legion::Scheduler builder
world: WorldThe legion world storing entities and components
resources: ResourcesThe resource set storing legion resources
classes: EnumMap<SystemClass, ClassSchedule>The schedule of each class of systems
Implementations
Add a system
Add a thread-local system
Add an entity
Add entities
Add a default resource
Publish an event
Declare a subscribed event
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for SetupEcs
impl !UnwindSafe for SetupEcs
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
