Enum codegen::SystemClass [−][src]
pub enum SystemClass {
Show 15 variants
Init,
Input,
Response,
Schedule,
PreSimulate,
Simulate,
Flush,
Handle,
DeleteChild,
Command,
CreateChild,
PostCommand,
PreVisualize,
Visualize,
PostVisualize,
}
Expand description
A discrete batch of systems to execute.
Variants
Init
The very first initial setup.
Input
Receive inputs.
Response
Respond to inputs.
Schedule
Setup scheduler signals.
PreSimulate
Prepare for simulation by initializing states.
Simulate
Simulate game logic.
Flush
Flush changes in the game logic.
Handle
Handle events dispatched during game logic.
Also handles deletion events, but not post-deletion events.
DeleteChild
Execute child entity deletion requests.
This is used when parent and child entities are deleted in conjunction.
Command
Execute entity creation/deletion requests.
CreateChild
Execute child entity creation requests.
This is used when parent and child entities are created in conjunction.
PostCommand
Execute entity post-creation/post-deletion requests.
PreVisualize
Prepare resources for visualization, including debug info.
Visualize
Read-only access to core game logic.
This is used for client rendering, backup creation process and other roundup systems.
PostVisualize
Flush results of a visualization request,
e.g. produce the save artifact after
the fields have been populated in Visualize
.
Trait Implementations
Takes an usize, and returns an element matching into_usize
function.
Returns an unique identifier for a value within range of 0..Array::LENGTH
.
Auto Trait Implementations
impl RefUnwindSafe for SystemClass
impl Send for SystemClass
impl Sync for SystemClass
impl Unpin for SystemClass
impl UnwindSafe for SystemClass
Blanket Implementations
Mutably borrows from an owned value. Read more
type Storage = PackedStorage<T>
type Storage = PackedStorage<T>
The storage type required to hold all instances of this component in a world.
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.