Struct wavefront_obj::mtl::Material[][src]

pub struct Material {
Show 17 fields pub name: String, pub specular_coefficient: f64, pub color_ambient: Color, pub color_diffuse: Color, pub color_specular: Color, pub color_emissive: Option<Color>, pub optical_density: Option<f64>, pub alpha: f64, pub illumination: Illumination, pub ambient_map: Option<String>, pub diffuse_map: Option<String>, pub specular_map: Option<String>, pub specular_exponent_map: Option<String>, pub dissolve_map: Option<String>, pub displacement_map: Option<String>, pub decal_map: Option<String>, pub bump_map: Option<String>,
}
Expand description

A single material that can be applied to any face. They are generally applied by using the Phong shading model.

Fields

name: Stringspecular_coefficient: f64color_ambient: Colorcolor_diffuse: Colorcolor_specular: Colorcolor_emissive: Option<Color>optical_density: Option<f64>alpha: f64illumination: Illuminationambient_map: Option<String>diffuse_map: Option<String>specular_map: Option<String>specular_exponent_map: Option<String>dissolve_map: Option<String>displacement_map: Option<String>decal_map: Option<String>bump_map: Option<String>

Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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