Enum traffloat::appearance::Unit[][src]

pub enum Unit {
    Cube,
    Sphere,
    Cylinder,
}
Expand description

A unit shape variant

Variants

Cube

A unit cube [-1, 1]^3

Sphere

A unit ball x^2 + y^2 + z^2 <= 1

Cylinder

A unit cylinder x^2 + y^2 <= 1, 0 <= z <= 1

Implementations

Returns the names of sprites for model spritesheets for this unit variant.

Sprite locations should follow this order. Use Unit::sprite_coords to get the image coordinates for the shape.

Returns the coordinates of sprites for model spritesheets for this unit variant.

order is the index of the sprite name in the str slice returned in Unit::sprite_names.

Search the sprite coordinates by name.

Number of sprites on each side of the spritesheet.

Checks whether the given point is within this unit shape

Checks whether the line segment between start and end intersects with this unit shape.

If it does, returns the smallest weight w (0 <= w <= 1) at which start * (1 - w) + end * w is within this shape.

Computes the axis-aligned bounding box under the given transformation matrix

The transformation matrix should transform the unit shape to the real coordinates.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

Serialize this value into the given Serde serializer. Read more

The type to convert from.

The args provided in the field. Read more

The implementation of the conversion.

Converts the From type to the Self type, registering the scope with the context. Do not override this method. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

The storage type required to hold all instances of this component in a world.

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.