Trait three_d::core::math::Rotation [−][src]
pub trait Rotation: Copy + One + AbsDiffEq<Self, Epsilon = <Self::Space as EuclideanSpace>::Scalar, Epsilon = <Self::Space as EuclideanSpace>::Scalar, Epsilon = <Self::Space as EuclideanSpace>::Scalar> + RelativeEq<Self> + UlpsEq<Self> + Product<Self> where
<Self::Space as EuclideanSpace>::Scalar: BaseFloat, {
type Space: EuclideanSpace;
fn look_at(
dir: <Self::Space as EuclideanSpace>::Diff,
up: <Self::Space as EuclideanSpace>::Diff
) -> Self;
fn between_vectors(
a: <Self::Space as EuclideanSpace>::Diff,
b: <Self::Space as EuclideanSpace>::Diff
) -> Self;
fn rotate_vector(
&self,
vec: <Self::Space as EuclideanSpace>::Diff
) -> <Self::Space as EuclideanSpace>::Diff;
fn invert(&self) -> Self;
fn rotate_point(&self, point: Self::Space) -> Self::Space { ... }
}
Expand description
A trait for a generic rotation. A rotation is a transformation that creates a circular motion, and preserves at least one point in the space.
Associated Types
type Space: EuclideanSpace
Required methods
fn look_at(
dir: <Self::Space as EuclideanSpace>::Diff,
up: <Self::Space as EuclideanSpace>::Diff
) -> Self
fn look_at(
dir: <Self::Space as EuclideanSpace>::Diff,
up: <Self::Space as EuclideanSpace>::Diff
) -> Self
Create a rotation to a given direction with an ‘up’ vector.
fn between_vectors(
a: <Self::Space as EuclideanSpace>::Diff,
b: <Self::Space as EuclideanSpace>::Diff
) -> Self
fn between_vectors(
a: <Self::Space as EuclideanSpace>::Diff,
b: <Self::Space as EuclideanSpace>::Diff
) -> Self
Create a shortest rotation to transform vector ‘a’ into ‘b’. Both given vectors are assumed to have unit length.
fn rotate_vector(
&self,
vec: <Self::Space as EuclideanSpace>::Diff
) -> <Self::Space as EuclideanSpace>::Diff
fn rotate_vector(
&self,
vec: <Self::Space as EuclideanSpace>::Diff
) -> <Self::Space as EuclideanSpace>::Diff
Rotate a vector using this rotation.
Provided methods
fn rotate_point(&self, point: Self::Space) -> Self::Space
fn rotate_point(&self, point: Self::Space) -> Self::Space
Rotate a point using this rotation, by converting it to its representation as a vector.
Implementations on Foreign Types
Evaluate the conjugation of vec
by self
.
Note that self
should be a unit quaternion (i.e. normalized) to represent a 3D rotation.