Struct rmp_serde::encode::Serializer [−][src]
pub struct Serializer<W, C = DefaultConfig> { /* fields omitted */ }Expand description
Represents MessagePack serialization implementation.
Note
MessagePack has no specification about how to encode enum types. Thus we are free to do whatever we want, so the given choice may be not ideal for you.
An enum value is represented as a single-entry map whose key is the variant id and whose value is a sequence containing all associated data. If the enum does not have associated data, the sequence is empty.
All instances of ErrorKind::Interrupted are handled by this function and the underlying
operation is retried.
Implementations
Gets a mutable reference to the underlying writer.
It is inadvisable to directly write to the underlying writer.
Unwraps this Serializer, returning the underlying writer.
Consumes this serializer returning the new one, which will serialize structs as a map.
This is used, when the default struct serialization as a tuple does not fit your requirements.
Consumes this serializer returning the new one, which will serialize structs as a tuple without field names.
This is the default MessagePack serialization mechanism, emitting the most compact representation.
Consumes this serializer returning the new one, which will serialize enum variants as strings.
This is used, when the default struct serialization as integers does not fit your requirements.
Consumes this serializer returning the new one, which will serialize enum variants as a their integer indices.
This is the default MessagePack serialization mechanism, emitting the most compact representation.
Consumes this serializer returning the new one, which will serialize some types in
human-readable representations (Serializer::is_human_readable will return true). Note
that the overall representation is still binary, but some types such as IP addresses will
be saved as human-readable strings.
This is primarily useful if you need to interoperate with serializations produced by older
versions of rmp-serde.
Consumes this serializer returning the new one, which will serialize types as binary
(Serializer::is_human_readable will return false).
This is the default MessagePack serialization mechanism, emitting the most compact representation.
Trait Implementations
The output type produced by this Serializer during successful
serialization. Most serializers that produce text or binary output
should set Ok = () and serialize into an io::Write or buffer
contained within the Serializer instance. Serializers that build
in-memory data structures may be simplified by using Ok to propagate
the data structure around. Read more
type SerializeSeq = MaybeUnknownLengthCompound<'a, W, C>
type SerializeSeq = MaybeUnknownLengthCompound<'a, W, C>
Type returned from serialize_seq for serializing the content of the
sequence. Read more
type SerializeTuple = Compound<'a, W, C>
type SerializeTuple = Compound<'a, W, C>
Type returned from serialize_tuple for serializing the content of
the tuple. Read more
type SerializeTupleStruct = Compound<'a, W, C>
type SerializeTupleStruct = Compound<'a, W, C>
Type returned from serialize_tuple_struct for serializing the
content of the tuple struct. Read more
type SerializeTupleVariant = Compound<'a, W, C>
type SerializeTupleVariant = Compound<'a, W, C>
Type returned from serialize_tuple_variant for serializing the
content of the tuple variant. Read more
type SerializeMap = MaybeUnknownLengthCompound<'a, W, C>
type SerializeMap = MaybeUnknownLengthCompound<'a, W, C>
Type returned from serialize_map for serializing the content of the
map. Read more
type SerializeStruct = Compound<'a, W, C>
type SerializeStruct = Compound<'a, W, C>
Type returned from serialize_struct for serializing the content of
the struct. Read more
type SerializeStructVariant = Compound<'a, W, C>
type SerializeStructVariant = Compound<'a, W, C>
Type returned from serialize_struct_variant for serializing the
content of the struct variant. Read more
Determine whether Serialize implementations should serialize in
human-readable form. Read more
Serialize a bool value. Read more
Serialize an i16 value. Read more
Serialize an i32 value. Read more
Serialize an i64 value. Read more
Serialize a u16 value. Read more
Serialize a u32 value. Read more
Serialize a u64 value. Read more
Serialize an f32 value. Read more
Serialize an f64 value. Read more
Serialize a character. Read more
Serialize a chunk of raw byte data. Read more
Serialize a unit struct like struct Unit or PhantomData<T>. Read more
Serialize a unit variant like E::A in enum E { A, B }. Read more
Serialize a newtype struct like struct Millimeters(u8). Read more
Serialize a newtype variant like E::N in enum E { N(u8) }. Read more
Begin to serialize a variably sized sequence. This call must be
followed by zero or more calls to serialize_element, then a call to
end. Read more
Begin to serialize a statically sized sequence whose length will be
known at deserialization time without looking at the serialized data.
This call must be followed by zero or more calls to serialize_element,
then a call to end. Read more
fn serialize_tuple_struct(
self,
_name: &'static str,
len: usize
) -> Result<Self::SerializeTupleStruct, Self::Error>
fn serialize_tuple_struct(
self,
_name: &'static str,
len: usize
) -> Result<Self::SerializeTupleStruct, Self::Error>
Begin to serialize a tuple struct like struct Rgb(u8, u8, u8). This
call must be followed by zero or more calls to serialize_field, then a
call to end. Read more
fn serialize_tuple_variant(
self,
_name: &'static str,
idx: u32,
variant: &'static str,
len: usize
) -> Result<Self::SerializeTupleVariant, Error>
fn serialize_tuple_variant(
self,
_name: &'static str,
idx: u32,
variant: &'static str,
len: usize
) -> Result<Self::SerializeTupleVariant, Error>
Begin to serialize a tuple variant like E::T in enum E { T(u8, u8) }. This call must be followed by zero or more calls to
serialize_field, then a call to end. Read more
Begin to serialize a map. This call must be followed by zero or more
calls to serialize_key and serialize_value, then a call to end. Read more
fn serialize_struct(
self,
_name: &'static str,
len: usize
) -> Result<Self::SerializeStruct, Self::Error>
fn serialize_struct(
self,
_name: &'static str,
len: usize
) -> Result<Self::SerializeStruct, Self::Error>
Begin to serialize a struct like struct Rgb { r: u8, g: u8, b: u8 }.
This call must be followed by zero or more calls to serialize_field,
then a call to end. Read more
fn serialize_struct_variant(
self,
name: &'static str,
id: u32,
variant: &'static str,
len: usize
) -> Result<Self::SerializeStructVariant, Error>
fn serialize_struct_variant(
self,
name: &'static str,
id: u32,
variant: &'static str,
len: usize
) -> Result<Self::SerializeStructVariant, Error>
Begin to serialize a struct variant like E::S in enum E { S { r: u8, g: u8, b: u8 } }. This call must be followed by zero or more calls to
serialize_field, then a call to end. Read more
Serialize an i128 value. Read more
Serialize a u128 value. Read more
fn collect_seq<I>(self, iter: I) -> Result<Self::Ok, Self::Error> where
I: IntoIterator,
<I as IntoIterator>::Item: Serialize,
fn collect_seq<I>(self, iter: I) -> Result<Self::Ok, Self::Error> where
I: IntoIterator,
<I as IntoIterator>::Item: Serialize,
Collect an iterator as a sequence. Read more
fn collect_map<K, V, I>(self, iter: I) -> Result<Self::Ok, Self::Error> where
K: Serialize,
V: Serialize,
I: IntoIterator<Item = (K, V)>,
fn collect_map<K, V, I>(self, iter: I) -> Result<Self::Ok, Self::Error> where
K: Serialize,
V: Serialize,
I: IntoIterator<Item = (K, V)>,
Collect an iterator as a map. Read more
