Struct legion::systems::Schedule [−][src]
pub struct Schedule { /* fields omitted */ }
Expand description
A schedule of systems for execution.
Examples
let mut world = World::default();
let mut resources = Resources::default();
let mut schedule = Schedule::builder()
.add_system(find_collisions)
.flush()
.add_system(calculate_acceleration)
.add_system(update_positions)
.build();
schedule.execute(&mut world, &mut resources);
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Schedule
impl !UnwindSafe for Schedule
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more