Struct gltf_json::mesh::Primitive[][src]

pub struct Primitive {
    pub attributes: HashMap<Checked<Semantic>, Index<Accessor>>,
    pub extensions: Option<Primitive>,
    pub extras: Extras,
    pub indices: Option<Index<Accessor>>,
    pub material: Option<Index<Material>>,
    pub mode: Checked<Mode>,
    pub targets: Option<Vec<MorphTarget>>,
}
Expand description

Geometry to be rendered with the given material.

Fields

attributes: HashMap<Checked<Semantic>, Index<Accessor>>

Maps attribute semantic names to the Accessors containing the corresponding attribute data.

extensions: Option<Primitive>

Extension specific data.

extras: Extras

Optional application specific data.

indices: Option<Index<Accessor>>

The index of the accessor that contains the indices.

material: Option<Index<Material>>

The index of the material to apply to this primitive when rendering

mode: Checked<Mode>

The type of primitives to render.

targets: Option<Vec<MorphTarget>>

An array of Morph Targets, each Morph Target is a dictionary mapping attributes (only POSITION, NORMAL, and TANGENT supported) to their deviations in the Morph Target.

Trait Implementations

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Validates the invariants required for the library to function safely.

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