Struct gltf::skin::Skin[][src]

pub struct Skin<'a> { /* fields omitted */ }
Expand description

Joints and matrices defining a skin.

Implementations

Returns the internal JSON index.

Optional application specific data.

Returns the accessor containing the 4x4 inverse-bind matrices.

When None, each matrix is assumed to be the 4x4 identity matrix which implies that the inverse-bind matrices were pre-applied.

Constructs a skin reader.

Returns an Iterator that visits the skeleton nodes used as joints in this skin.

Optional user-defined name for this object.

Returns the node used as the skeleton root. When None, joints transforms resolve to scene root.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.