pub struct Node<'a> { /* fields omitted */ }
Expand description
A node in the node hierarchy.
When a node contains a skin, all its meshes contain JOINTS_0
and WEIGHTS_0
attributes.
Returns the internal JSON index.
Returns the camera referenced by this node.
Returns an Iterator
that visits the node’s children.
Optional application specific data.
Returns the mesh referenced by this node.
Optional user-defined name for this object.
Returns the node’s transform.
Returns the skin referenced by this node.
Returns the weights of the instantiated morph target.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.