Struct gltf::camera::Camera [−][src]
pub struct Camera<'a> { /* fields omitted */ }
Expand description
A camera’s projection. A node can reference a camera to apply a transform to place the camera in the scene.
Implementations
Returns the camera’s projection.
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Camera<'a>
impl<'a> UnwindSafe for Camera<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more