Struct egui::containers::Resize [−][src]
pub struct Resize { /* fields omitted */ }
Expand description
A region that can be resized by dragging the bottom right corner.
Implementations
A source for the unique Id
, e.g. .id_source("second_resize_area")
or .id_source(loop_index)
.
Preferred / suggested width. Actual width will depend on contents.
Examples:
- if the contents is text, this will decide where we break long lines.
- if the contents is a canvas, this decides the width of it,
- if the contents is some buttons, this is ignored and we will auto-size.
Preferred / suggested height. Actual height will depend on contents.
Examples:
- if the contents is a
ScrollArea
then this decides the maximum size. - if the contents is a canvas, this decides the height of it,
- if the contents is text and buttons, then the
default_height
is ignored and the height is picked automatically..
Won’t shrink to smaller than this
Can you resize it with the mouse? Note that a window can still auto-resize
Not manually resizable, just takes the size of its contents. Text will not wrap, but will instead make your window width expand.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Resize
impl UnwindSafe for Resize
Blanket Implementations
Mutably borrows from an owned value. Read more